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<!DOCTYPE html>

<html>

<head>

<meta charset="utf-8">

<title>TweenMax不规则图片切换特效</title>

<link rel="stylesheet" type="text/css" href="css/style.css" />

</head>

<body>

<div id="container"> </div>

<script src='js/delaunay.js'></script>

<script src='js/TweenMax.js'></script>

<script>

 

const TWO_PI = Math.PI * 2;

 

var images = [],

    imageIndex = 0;

 

var image,

    imageWidth = 768,

    imageHeight = 485;

 

var vertices = [],

    indices = [],

    prevfrag = [],

    fragments = [];

 

var margin = 50;

 

var container = document.getElementById('container');

 

var clickPosition = [imageWidth * 0.5, imageHeight * 0.5];

 

window.onload = function() {

    TweenMax.set(container, {perspective:500});

 

    // images from http://www.hdwallpapers.in

    var urls = [

            'images/1.jpg',

            'images/2.jpg',

            'images/3.jpg',

            'images/4.jpg'

        ],

        image,

        loaded = 0;

    // very quick and dirty hack to load and display the first image asap

    images[0] = image = new Image();

        image.onload = function() {

            if (++loaded === 1) {

               

                for (var i = 1; i < 4; i++) {

                    images[i] = image = new Image();

 

                    image.src = urls[i];

                }

                placeImage();

            }

        };

        image.src = urls[0];

};

 

function placeImage(transitionIn) {

    image = images[imageIndex];

 

    if (++imageIndex === images.length) imageIndex = 0;

 

    var num = Math.random();

    if(num < .25) {

      image.direction = "left";

    } else if(num < .5) {

      image.direction = "top";

    } else if(num < .75) {

      image.direction = "bottom";

    } else {

      image.direction = "right";

    }

 

    container.appendChild(image);

    image.style.opacity = 0;

 

    if (transitionIn !== false) {

        triangulateIn();

    }

}

 

function triangulateIn(event) {

    var box = image.getBoundingClientRect(),

        top = box.top,

        left = box.left;

 

    if(image.direction == "left") {

      clickPosition[0] = 0;

      clickPosition[1] = imageHeight / 2;

    } else if(image.direction == "top") {

      clickPosition[0] = imageWidth / 2;

      clickPosition[1] = 0;

    } else if(image.direction == "bottom") {

      clickPosition[0] = imageWidth / 2;

      clickPosition[1] = imageHeight;

    } else if(image.direction == "right") {

      clickPosition[0] = imageWidth;

      clickPosition[1] = imageHeight / 2;

    }

   

 

    triangulate();

    build();

}

 

function triangulate() {

    for(var i = 0; i < 40; i++) {     

      x = -margin + Math.random() * (imageWidth + margin * 2);

      y = -margin + Math.random() * (imageHeight + margin * 2);

      vertices.push([x, y]);

    }

    vertices.push([0,0]);

    vertices.push([imageWidth,0]);

    vertices.push([imageWidth, imageHeight]);

    vertices.push([0, imageHeight]);

 

    vertices.forEach(function(v) {

        v[0] = clamp(v[0], 0, imageWidth);

        v[1] = clamp(v[1], 0, imageHeight);

    });

 

    indices = Delaunay.triangulate(vertices);

}

 

function build() {

    var p0, p1, p2,

        fragment;

 

    var tl0 = new TimelineMax({onComplete:buildCompleteHandler});

 

    for (var i = 0; i < indices.length; i += 3) {

        p0 = vertices[indices[i + 0]];

        p1 = vertices[indices[i + 1]];

        p2 = vertices[indices[i + 2]];

 

        fragment = new Fragment(p0, p1, p2);

 

        var dx = fragment.centroid[0] - clickPosition[0],

            dy = fragment.centroid[1] - clickPosition[1],

            d = Math.sqrt(dx * dx + dy * dy),

            rx = 30 * sign(dy),

            ry = 90 * -sign(dx),

            delay = d * 0.003 * randomRange(0.9, 1.1);

        fragment.canvas.style.zIndex = Math.floor(d).toString();

 

        var tl1 = new TimelineMax();

 

        if(image.direction == "left") {

          rx = Math.abs(rx);

          ry = 0;         

        } else if(image.direction == "top") {

          rx = 0;

          ry = Math.abs(ry);

        } else if(image.direction == "bottom") {

          rx = 0;

          ry = - Math.abs(ry);

        } else if(image.direction == "right") {

          rx = - Math.abs(rx);

          ry = 0;

        }

       

        tl1.from(fragment.canvas, 1, {

              z:-50,

              rotationX:rx,

              rotationY:ry,

              scaleX:0,

              scaleY:0,

              ease:Cubic.easeIn

         });

        tl1.from(fragment.canvas, 0.4,{alpha:0}, 0.6);

     

        tl0.insert(tl1, delay);

 

        fragments.push(fragment);

        container.appendChild(fragment.canvas);

    }

}

 

function buildCompleteHandler() {

    // add pooling?

    image.style.opacity = 1;

    image.addEventListener('transitionend', function catchTrans() {

      fragments.forEach(function(f) {

          container.removeChild(f.canvas);

      });

 

      fragments.length = 0;

      vertices.length = 0;

      indices.length = 0;

 

      placeImage();

      this.removeEventListener('transitionend',catchTrans,false);

    }, false);

   

}

 

//////////////

// MATH UTILS

//////////////

 

function randomRange(min, max) {

    return min + (max - min) * Math.random();

}

 

function clamp(x, min, max) {

    return x < min ? min : (x > max ? max : x);

}

 

function sign(x) {

    return x < 0 ? -1 : 1;

}

 

//////////////

// FRAGMENT

//////////////

 

Fragment = function(v0, v1, v2) {

    this.v0 = v0;

    this.v1 = v1;

    this.v2 = v2;

 

    this.computeBoundingBox();

    this.computeCentroid();

    this.createCanvas();

    this.clip();

};

Fragment.prototype = {

    computeBoundingBox:function() {

        var xMin = Math.min(this.v0[0], this.v1[0], this.v2[0]),

            xMax = Math.max(this.v0[0], this.v1[0], this.v2[0]),

            yMin = Math.min(this.v0[1], this.v1[1], this.v2[1]),

            yMax = Math.max(this.v0[1], this.v1[1], this.v2[1]);

 

         this.box = {

            x:Math.round(xMin),

            y:Math.round(yMin),

            w:Math.round(xMax - xMin),

            h:Math.round(yMax - yMin)

        };

 

    },

    computeCentroid:function() {

        var x = (this.v0[0] + this.v1[0] + this.v2[0]) / 3,

            y = (this.v0[1] + this.v1[1] + this.v2[1]) / 3;

 

        this.centroid = [x, y];

    },

    createCanvas:function() {

        this.canvas = document.createElement('canvas');

        this.canvas.width = this.box.w;

        this.canvas.height = this.box.h;

        this.canvas.style.width = this.box.w + 'px';

        this.canvas.style.height = this.box.h + 'px';

        this.canvas.style.left = this.box.x + 'px';

        this.canvas.style.top = this.box.y + 'px';

        this.ctx = this.canvas.getContext('2d');

    },

    clip:function() {

        this.ctx.save();

        this.ctx.translate(-this.box.x, -this.box.y);

        this.ctx.beginPath();

        this.ctx.moveTo(this.v0[0], this.v0[1]);

        this.ctx.lineTo(this.v1[0], this.v1[1]);

        this.ctx.lineTo(this.v2[0], this.v2[1]);

        this.ctx.closePath();

        this.ctx.clip();

        this.ctx.drawImage(image, 0, 0);

        this.ctx.restore();

    }

};//@ sourceURL=pen.js

</script>

 

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